Real-time text communication between the Game Master and players in the room. Runs entirely as a Node-RED flow on the Main PC.
Status: Experimental — a more advanced communication solution is in development.
The Game Master sends messages from a dedicated panel (/gm) — either predefined quick messages or custom text. Players see messages on a display in the room (/player). Communication is one-way: Game Master → Players.
Both panels are web pages served by Node-RED and accessed via a browser on the local network. Messages are delivered in real time via WebSocket.
| Path | Description |
|---|---|
/gm | Game Master panel — send messages and manage communication |
/player | Player view — displays received messages |
/api/messages | GET — message history as JSON |
/api/messages/reset | POST — clear history (useful on game reset) |
/api/config | GET — server configuration (templates, sender name, display options) |
These limitations are being addressed in the next-generation communication system currently in development.