Table of Contents

er-chat

Real-time text communication between the Game Master and players in the room. Runs entirely as a Node-RED flow on the Main PC.

Status: Experimental — a more advanced communication solution is in development.

How It Works

The Game Master sends messages from a dedicated panel (/gm) — either predefined quick messages or custom text. Players see messages on a display in the room (/player). Communication is one-way: Game Master → Players.

Both panels are web pages served by Node-RED and accessed via a browser on the local network. Messages are delivered in real time via WebSocket.

Features

Endpoints

Path Description
/gm Game Master panel — send messages and manage communication
/player Player view — displays received messages
/api/messages GET — message history as JSON
/api/messages/reset POST — clear history (useful on game reset)
/api/config GET — server configuration (templates, sender name, display options)

Limitations

These limitations are being addressed in the next-generation communication system currently in development.